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Terrain Texturing with Texture Splatting
The old way to do splatting was to assign a texture for each triangle/quad in the terrain and then let GPU create the fading between the different textures. The following link is to one of the most...
View ArticleMega Particles
Instead of rendering textured billboards, this technique called “Mega Particles” render spheres to an off-screen texture. This texture is then blurred and randomly displaced using a fractal cube. The...
View ArticleTexture Atlas
Texture atlas [1][2] is a technique to group smaller textures into a larger texture. This decreases the number of state switches [3] a renderer needs to do and therefore often increases performance....
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