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Terrain Texturing with Texture Splatting

The old way to do splatting was to assign a texture for each triangle/quad in the terrain and then let GPU create the fading between the different textures. The following link is to one of the most...

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Mega Particles

Instead of rendering textured billboards, this technique called “Mega Particles” render spheres to an off-screen texture. This texture is then blurred and randomly displaced using a fractal cube. The...

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Texture Atlas

Texture atlas [1][2] is a technique to group smaller textures into a larger texture. This decreases the number of state switches [3] a renderer needs to do and therefore often increases performance....

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